In der folgenden Tabelle sind die Mindestwerte der jeweiligen Archetypen angegeben, die auch für den Maximalwert im entsprechenden Kampftalent ausschlaggebend sind.
| Archetyp | Dolch | Fechtw. | Hiebw. | Säbel | Schwert | Speer | Stab | Zw.-Hiebw. | Zw.-Schw. | Raufen | Armbr. | Bogen | Wurfw. |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Krieger | 1 | <0 | 1 | 0 | 2 | <0 | <0 | <0 | 0 | 1 | <0 | <0 | 1 |
| Bogenschütze | 1 | <0 | 1 | 0 | 1 | <0 | <0 | <0 | <0 | 1 | 0 | 2 | 0 |
| Soldat | 1 | <0 | 1 | 1 | 2 | <0 | <0 | <0 | 2 | 1 | <0 | <0 | 1 |
| Streuner | 1 | 1 | 0 | 0 | <0 | <0 | <0 | <0 | <0 | 1 | <0 | <0 | 0 |
| Einbrecher | 1 | <0 | 1 | 0 | <0 | <0 | <0 | <0 | <0 | 1 | <0 | <0 | 1 |
| Dieb | 1 | <0 | 0 | 0 | <0 | <0 | <0 | <0 | <0 | 0 | <0 | <0 | 2 |
| Pirat | 1 | <0 | 2 | 1 | <0 | <0 | <0 | <0 | <0 | 1 | <0 | <0 | 1 |
| Stammeskrieger | 1 | <0 | 2 | 0 | <0 | <0 | <0 | 1 | <0 | 1 | <0 | <0 | 1 |
| Amazone | 1 | <0 | 1 | 1 | <0 | 1 | <0 | <0 | <0 | 1 | <0 | 2 | 0 |
| Waldläufer | 1 | 0 | 0 | 0 | <0 | <0 | <0 | <0 | <0 | 0 | <0 | 2 | 0 |
| Kämpfer | 1 | 1 | 0 | 0 | <0 | 2 | <0 | <0 | <0 | 0 | <0 | 0 | 0 |
| Söldner | 1 | <0 | 2 | 0 | <0 | <0 | <0 | 1 | <0 | 1 | <0 | <0 | 1 |
| Sappeur | 1 | <0 | 2 | 0 | <0 | <0 | <0 | 1 | <0 | 1 | <0 | <0 | 1 |
| Prospektor | 1 | <0 | 1 | 0 | <0 | <0 | <0 | <0 | <0 | 1 | 1 | <0 | 1 |
| Geode | 0 | <0 | 1 | 0 | <0 | <0 | 1 | <0 | <0 | 1 | <0 | <0 | 0 |
| Zauberweber | 1 | 0 | 0 | 0 | <0 | <0 | <0 | <0 | <0 | 0 | <0 | 0 | 0 |
| Kampfmagier | 0 | <0 | 0 | 0 | <0 | <0 | 1 | <0 | <0 | 0 | <0 | <0 | 0 |
| Heilmagier | 0 | <0 | 0 | 0 | <0 | <0 | 1 | <0 | <0 | 0 | <0 | <0 | 0 |
| Scharlatan | 1 | 1 | 0 | 0 | <0 | <0 | <0 | <0 | <0 | 0 | <0 | <0 | 0 |
| Elementarist | 0 | <0 | 0 | 1 | <0 | <0 | 1 | <0 | <0 | 0 | <0 | <0 | 0 |
| Metamagier | 0 | <0 | 0 | 1 | <0 | <0 | 1 | <0 | <0 | 0 | <0 | <0 | 0 |
| Alchimist | 1 | <0 | 1 | 1 | <0 | <0 | <0 | <0 | <0 | 0 | <0 | <0 | 0 |
Alle Einträge (13)